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Old Nov 25, 2006, 06:58 PM // 18:58   #21
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any suggestions?
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Old Nov 26, 2006, 07:34 AM // 07:34   #22
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hmm.. well thought out, but /notsigned. BTW, did you get Patronus from Harry Potter? If so... ????
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Old Nov 26, 2006, 03:47 PM // 15:47   #23
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...no, i googled Protector in Latin =)
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Old Nov 26, 2006, 08:22 PM // 20:22   #24
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Time as a resource, hmm. It's an interesting notion. Definitely a better than when I tried to turn it into a weapon.

Since most wards last up to a max of ~21 seconds, and Enlightenment is accrued at 1 every 3 seconds, you gain 7 Enlightenment in that time period if standing still the entire time.
So, people will probably manage around 1-3 wards, 1-2 on average. Not unreasonable.


The offensive wards are a nice twist, though I don't think they've really been explored because of how little they'll help melee professions, while how greatly they'll aid ranged ones.
If you're not careful, you'll end up empowering Ranger Spike a wee bit much.


I like the notion, but it really hinges on how you manage non-ward skills that interact with wards.
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Old Nov 26, 2006, 08:44 PM // 20:44   #25
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they would have to put in anti-ward stuff otherwise this is insanely overpowered.
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Old Nov 26, 2006, 11:53 PM // 23:53   #26
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its not insanley, its like chants but more limited to space.

talking about non ward skills: anyone have some input on Scarred Blessings?
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Old Nov 27, 2006, 02:54 AM // 02:54   #27
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Location based effects are already provided by Elementist and Ritualist. Besides being a very well developed field with Ritualist, I don't recognize anything new from this class. Sure, some of the skills offer different, better support, that doesn't make it new, it mostly just makes it broken. Ritualist spends a great deal of energy to erect binding rituals, and those are immobile and easy to destroy. As if Paragon isn't vastly more effective, Ritualist cannot abide such competition, in the realm of location based buffing, Ritualist is already in steeped competition, and likely to lose opportunity in most situations.

Ironicly, I made something deafly simular to this with the focus on defending against elemental damage, as much elemental damage is done on groups, and a class which had an attribute which focused on reducing elemental damage received by allies over a large area is a significant need which hasn't been fulfilled. Even so, the idea of a class which uses immobility and "ward" based skills to support allies is only 1 function different than Ritualist, instead of summoning an immobile spirit, you instead are immobile, Defense over a location, spells which encure additional effects if you are near your spirits, such of this nature is already in the game, by altering it to be a character sustained ward, you indirectly force it to be far weaker, because it is far more difficult to down a player who can be healed and maintained, than a lvl 10-14 spirit which cannot be healed or maintained by most means. Even in my Barrier ideas, the only defensive boosts were toward elemental damage and spells, the lack of variety and lack of parrallels were all that made it reasonable, I ask you, how is this?
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